| RULES AND REGULATIONS
The
basic concept of Head-2-Head is simple. Any given matchup features two
teams, each pitting a mini-park (usually around 50x50 to 70x70 squares
in size) made by a pair of parkmakers. Though parks are intentionally
small to allow plenty of time for construction, players must cooperate
with each other in these partner parks. Upon the deadline, both parks
of the matchup are posted on the forums for the public to vote upon.
The winning park is the one with more votes. In this way, Head-2-Head
acts as a sort of RCT Sport, with the teams and scores and the competition.
And like any sport, it has its own rules upon which play is judged upon:
- No player can go two consecutive weeks. That includes playoffs, etc.
That does not include bye weeks. For example, if a player goes one week,
then your team has a bye week the next week, the player still cannot
play the next week. Basically, no parkmaker can submit a park two times
straight.
-
Every player on a team must be used at least once during the regular
season. Failure to do so will result in the team losing their playoff
spot, if they have one.
- No two teammates may play together more then once. Pretty self explanatory.
- No player can go more then three times. That includes playoffs, so
be careful how you use certain players. This ensures that everyone on
the team gets their chance to participate.
- No more then ONE solo park allowed during the season, including playoffs.
Only one person can make one solo park for the entire team the whole
season. Use it wisely.
- No coach may try and persuade any players into doing something they
can't. For instance, if a player cannot go three times, the coach can
not punish or replace the player. If the player can not play a certain
game that the coach wants, the coach can not punish or replace the player.
You should have known these things when you drafted them.
- No non-participating coach may participate at all throughout the entire
season, regardless of drop-outs. This ensures that the special fourth
round pick in the draft stays fair.
- If a player drops out, the coach may not choose any player he wants
to replace them. He must choose a player off the Replacement List, and
the player must be approved by all coaches, to prevent less talented
players to be replaced by superstars.
- There is no bench for H2H, but be reasonable. Map sizes must be at
least 50x50 squares large and no larger than 70x70 squares large. Should
you wish to submit a map larger than 70x70, you must be granted permission
beforehand. Parks larger than 70x70 that have not been approved will
be disqualified.
- There are no rules on creating scenery. Go wild with that one.
- You absolutely cannot add a player's name to a park that he did not
participate in. If this is done, the team will forfeit the entire season,
and the coach will no longer be allowed to participate in any future
H2H (as player or captain). Again, ensuring all players get to play,
and also making sure that the coaches stay true to the rules of H2H.
- Any coach found snooping through another team's forums (if you miraculously
guess their password) will have a temporary ban from New Element, which
would encompass all of H2H. This would allow for no parks from this
captain, and a replacement captain would then be named.
- You may not put your name on a H2H park in any way. These will be
voted on anonymously, so any park that has any sign of the parkmakers
name will not be counted. This includes staff, mosaic signs, underwater
land coloring, any clever ways of putting your name in that are counted
will lead in automatic DQ. The parks will be revealed at the end.
- All matches from now on will have a maximum five day limit, or 120
hours after they are posted. A match may be called well before that
if it is obvious that one park will win, but in the case of a very tight,
back and forth matchup, the final score will be called exactly five
days after the park is posted. During the regular season, the score
will hold, win or tie. However, during the playoffs, should the score
still be tied after exactly five days, a special "recount"
will be issued. A new poll will be set up for exactly 24 hours before
it is closed, featuring the same question, but ideally less time to
allow for any "cheat" votes. Should that still result in a
tie, a special impartial three or five person committee will be set
up to judge the parks.
- In regular season standings, ties count less than wins but are better
than losses. Mathematically, you could say a tie is like .49 wins. Upon
the conclusion of the season, wins take precedence above all. For example,
5-2-0 is better than 4-2-1. 5-2-0 is also better than 4-1-2. However,
should two teams have an equal number of wins, the team with less losses
as the advantage. For example, 4-1-2 is better than 4-2-1, and 5-1-1
is better than 5-2-0.
- In the event two teams fighting for the same playoff spot, the tiebreak
procedures go like this:
1. The team with the better head to head record advances.
2. The team with the better record within its division advances.
3. The team with the better record against the other division advances.
4. The team with more total votes throughout the season (add up how
many votes it got in each matchup) advances.
5. The team with less total votes allowed throughout the season (total
the votes its opponents got) advances.
It's unlikely it'll ever get to the last one, but if it does, that's
just my way of keeping voter turnout high, as it might come back to
matter, even in a blowout. Votes will be counted according to what is
listed when the game is called. So be sure to get your votes in as soon
as possible. This season, votes made after the match is called will
not count toward the overall vote total.
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